Anno 1701 Production Chains - ((hot))
Before you declare war on the Duchess or try to build that massive Cathedral, run this audit:
If you’d like, I can:
Use the warehouse menu to see if your raw materials are increasing or decreasing. If your iron ore is at 0 but your smelters are idle, it’s time to find a new mine. 4. Avoiding the "Overproduction Trap" anno 1701 production chains
You cannot grow Tobacco on a Northern island. Always check the icons at the top of the screen when clicking on an island to see what it can actually produce.
Wool → Sheep (Pasture) → Wool → Weaver → Clothing Before you declare war on the Duchess or
The game's efficiency indicator is a powerful tool. If you see a production building has stocked 5 tons of a raw material while another is sitting idle for lack of that material, you have a clear imbalance. Your trade routes aren't delivering enough, or your extraction buildings are insufficient.
Whether you need help with or island trade route automation ? Share public link Avoiding the "Overproduction Trap" You cannot grow Tobacco
No single island in Anno 1701 contains every resource. You will inevitably need to establish to transport sugar, cotton, tobacco, and exotic goods between islands. Setting up efficient trade routes is just as important as optimizing your land-based production chains.
In , production chains are the backbone of your colony's growth. To keep your inhabitants happy and your civilization advancing, you must balance raw material extraction with processing facilities in specific ratios to avoid bottlenecks or wasted resources . Essential Early-Game Chains