By Justice Or Mercy -v0.3- By Towerboygames __exclusive__ -

TowerBoyGames has implemented a split system. For those who choose Justice , you enter a punishing, stamina-based souls-like duel. For those who choose Mercy , you enter a "Soteriological Debate" (a fancy term for a tense dialogue tree where you must convince the guilty to forgive themselves). Both systems are brutally hard. Miss a parry in Justice, and you die. Choose the wrong dialogue option in Mercy, and the NPC commits suicide out of guilt.

By Justice or Mercy 0.13 - on Tower Boy Games page - Patreon

TowerBoyGames has moved away from traditional "level-grinding." In v0.3, progression is tied heavily to the artifacts you recover and the philosophical choices you make. By Justice or Mercy -v0.3- By TowerBoyGames

As the narrative unfolds, players will find themselves constantly at crossroads, forced to decide what kind of person their protagonist will become. Will he be a cold, calculating avenger, meticulously dismantling the lives of those who wronged him? Or will he find the strength to break the cycle of violence, offering forgiveness even when it is not deserved? The game doesn't present these choices as simple "good versus evil" options, but as nuanced psychological dilemmas with unforeseen consequences.

Available now on the TowerBoyGames Itch.io page and Steam Store (Demo available). TowerBoyGames has implemented a split system

is an adult visual novel developed by Tower Boy , centered on a high-stakes narrative of redemption and revenge . The story follows a young protagonist who returns to his hometown four years after being falsely accused of murder. Having spent his time away harboring a deep-seated resentment, he returns with a singular focus: taking back what was stolen from him and confronting those who wronged him. Narrative Core and Theme

: Early forest encounters present life-or-death choices. Choosing to "Stay and watch" can lead to a Game Over, while protecting Maryen boosts Valentia (Bravery) and Bondad (Kindness). Both systems are brutally hard

Furthermore, the dichotomy of the title—Justice or Mercy—invites a philosophical interrogation of the terms. The game subtly questions whether "Justice" as presented by the state is actually justice, or merely order. It asks if "Mercy" is truly kindness, or if it is sometimes negligence. By framing the conflict not as Good vs. Evil, but as Order vs. Chaos (or Law vs. Humanity), the game achieves a level of sophistication that elevates it above a standard "Choose Your Own Adventure" story.

But tonight, the balance felt broken.