The ".48" minor build designation focuses heavily on under-the-hood optimization and crash mitigation. Specification / Requirement Windows 10/11 (64-bit) / macOS Monterey 12.6 or higher Minimum GPU NVIDIA GTX 1060 / AMD RX 580 (4GB VRAM) Recommended GPU
macOS users now have access to features previously exclusive to Windows, such as Site Context , Collaborative Annotations , and a full Custom Asset Library .
Ideal for landscape and entertainment designers utilizing native Vectorworks workspaces. 4. Hardware Requirements and Performance Tuning Enscape 3D 4.0.1.48
Optimized Video RAM allocation, allowing GPUs with lower memory capacities to handle dense asset populations and high-resolution textures more efficiently.
Available for Windows users with hardware-accelerated ray tracing, this feature provides sharper, more realistic shadow edges for small light sources and improved behavior for large light emitters. For Autodesk Revit users, this build ensures smooth
For Autodesk Revit users, this build ensures smooth handling of phase mappings, design options, and family geometry. The synchronization of native Revit materials to Enscape materials is more precise, minimizing the need for manual overrides in the Enscape Material Editor. SketchUp Integration
Hold Shift and right-click while moving your mouse to change the time of day. Watch how the sun angle shifts, casting dynamic shadows. In the Visual Settings menu, you can load custom HDRI skyboxes to place your building in a realistic lighting environment. Step 3: Refine Materials Users can adjust displacement maps
Enhanced support for complex geometry and layer-based material assignments.
Turn on Deep Learning Super Sampling (DLSS) or FidelityFX Super Resolution (FSR) in the Enscape settings panel. This allows the engine to render at a lower internal resolution and upscale intelligently, granting massive boosts to frame rate without sacrificing visual clarity.
Material behavior sees massive quality-of-life benefits via the Enscape Material Editor. Users can adjust displacement maps, glass transmittance properties, and material color tints with real-time feedback. Build 4.0.1.48 fixes a crucial bug where height-map types failed to update visually when swapping texture templates mid-session. Enscape 4.0: The Foundation for the Future - Chaos Blog