Most modern FiveM servers do not run on bare scripts; they utilize frameworks like ESX Framework or QB-Core Framework. Integrating infinite stamina into these frameworks allows you to tie the ability to specific player jobs, VIP statuses, or items (like an adrenaline shot). Conditional Infinite Stamina in QB-Core
There are two primary ways to integrate infinite stamina into a FiveM environment: Developer/Server-Side Scripting
-- Use ONE of these depending on your script choice: client_script 'client.lua' -- For client-side version -- server_script 'server.lua' -- For server-side version
Summary
That's it! Run your server and use the /maxstam command to toggle unlimited sprinting on and off.
Consider granting infinite stamina exclusively to specific whitelist groups (e.g., active police officers during foot pursuits, or high-tier athletes via a gym script script statistic) to maintain server balance. Anti-Cheat Considerations
Place this code in a new folder within your resources directory, create a standard fxmanifest.lua , and add ensure [folder_name] to your server.cfg . 2. Using vMenu fivem infinite stamina
Many servers integrate infinite stamina into the gameplay loop without breaking immersion.
Some survival scripts (like hunger and thirst mechanics) actively force player fatigue if nourishment levels reach zero, overriding your infinite stamina loop. You may need to patch those specific resource files.
Hyper Stamina rules:
This is a classic Lua error. You cannot directly modify the stamina value by fetching it and setting a variable. You must use the proper native function, RestorePlayerStamina() , to make changes that the game engine recognizes. The simple loop provided in the tutorial above solves this issue.
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