Ninja — Ripper 20
Most modern games are 64-bit executables. Older 32-bit rippers simply won't see the game's memory. Ninja Ripper 20 operates natively in 64-bit, ensuring stability when extracting massive, high-poly scenes.
He woke up in a medical bay. Dr. Voss was holding a tablet. “We found the cache. Two dozen loitering munitions. You saved a lot of lives, Thorne.”
For official updates, extensive community documentation, and comprehensive video tutorials, visit the Ninja Ripper Official Website. To help you get the most out of your asset workflows, Share public link
Includes dedicated importers for Blender (up to 4.1), 3ds Max (up to 2025), and Maya . ninja ripper 20
Developed as a major evolution over the legacy 1.7.1 version, Ninja Ripper 2.0 was rebuilt from scratch to support modern computer graphics technologies. Unlike traditional data-mining software that requires reverse-engineering proprietary archive files (like .pak or .vpk ), Ninja Ripper grabs assets directly out of system RAM and VRAM while the engine draws them on screen. Supported Rendering APIs
: While the legacy 1.7.1 version is public, Ninja Ripper 2.0 is primarily funded through a Patreon subscription to support its ongoing development.
Legacy versions of Ninja Ripper often failed to inject into games running on DirectX 12 (e.g., Cyberpunk 2077 , Forza Horizon 5 ). Version 2.0 uses a new injection method that hooks into the GPU vendor's APIs, allowing ripping from titles that were previously impossible to crack. Most modern games are 64-bit executables
Captures the outer mesh layer, often forced into a via local space options. Textures & Shaders Fully Supported
Supports extracting models from mobile games running on emulators like Nox, BlueStacks, and GameLoop.
: Fully compatible with games using DirectX 7 through DirectX 12 , Vulkan , and OpenGL . He woke up in a medical bay
Alternatives and ecosystem
Install the official Ninja Ripper addon supplied with the application package into your chosen editor (e.g., Blender). Point the importer tool to your output directory.