High-quality versions often include a scrollable list of current players or a search bar to find specific users quickly.
Instant removal of players from a server using the player:Kick() function.
Inside AdminNetwork , create a RemoteEvent and name it AdminCommandEvent . op player kick ban panel gui script fe ki better
-- StarterGui.AdminPanelGui.AdminClientController local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local AdminPanelEvent = ReplicatedStorage:WaitForChild("AdminPanelEvent") local LocalPlayer = Players.LocalPlayer local MainFrame = script.Parent:WaitForChild("MainFrame") local TargetInput = MainFrame:WaitForChild("TargetInput") local ReasonInput = MainFrame:WaitForChild("ReasonInput") local KickBtn = MainFrame:WaitForChild("KickBtn") local BanBtn = MainFrame:WaitForChild("BanBtn") local KillBtn = MainFrame:WaitForChild("KillBtn") -- Function to handle sending data to the server local function sendAction(actionType) local targetName = TargetInput.Text local reason = ReasonInput.Text if targetName == "" then TargetInput.PlaceholderText = "⚠️ NAME REQUIRED" task.delay(1.5, function() TargetInput.PlaceholderText = "Player Username" end) return end -- Fire the remote event safely AdminPanelEvent:FireServer(actionType, targetName, reason) -- Clear inputs after action execution TargetInput.Text = "" ReasonInput.Text = "" end -- Hook up button click events KickBtn.MouseButton1Click:Connect(function() sendAction("Kick") end) BanBtn.MouseButton1Click:Connect(function() sendAction("Ban") end) KillBtn.MouseButton1Click:Connect(function() sendAction("Kill") end) -- Keybind to Toggle Panel visibility (e.g., press 'P' to open/close) local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.P then MainFrame.Visible = not MainFrame.Visible end end) Use code with caution. Advanced Features: Why This System is "Better"
One such highly sought-after, yet controversial, toolset falls under the search term: . High-quality versions often include a scrollable list of
To implement the OP player kick ban panel GUI script on your server, follow these steps:
-- Secure Admin Handler (Server Script) local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("PermanentBanList_v1") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Create a RemoteEvent for communication local AdminRemote = Instance.new("RemoteEvent") AdminRemote.Name = "AdminPanelEvent" AdminRemote.Parent = ReplicatedStorage -- Define your authorized Moderator IDs here local WhitelistedAdmins = [12345678] = true, -- Replace with your Roblox User ID local function executedByAdmin(player) return WhitelistedAdmins[player.UserId] or player.UserId == game.CreatorId end -- Handle incoming player joining to check for active bans game.Players.PlayerAdded:Connect(function(player) local isBanned, reason = pcall(function() return BanDataStore:GetAsync("Ban_" .. player.UserId) end) if isBanned and reason then player:Kick("\n[Banned] You are permanently banned from this server.\nReason: " .. tostring(reason)) end end) -- Listen for GUI inputs AdminRemote.OnServerEvent:Connect(function(moderator, targetPlayerName, actionType, reason) if not executedByAdmin(moderator) then warn(moderator.Name .. " attempted unauthorized admin panel execution!") return end local targetPlayer = game.Players:FindFirstChild(targetPlayerName) reason = reason or "No reason specified by administrator." if actionType == "Kick" and targetPlayer then targetPlayer:Kick("\n[Kicked] " .. reason) elseif actionType == "Ban" and targetPlayer then -- Permanent Ban via DataStore pcall(function() BanDataStore:SetAsync("Ban_" .. targetPlayer.UserId, reason) end) targetPlayer:Kick("\n[Banned] You have been permanently banned.\nReason: " .. reason) end end) Use code with caution. 2. The Client Controller ( StarterGui LocalScript) -- StarterGui
If you want to take your panel a step further, let me know if you would like to explore adding features like , chat log tracking , or Discord webhook notifications . Share public link