Rtgi — 0.17.0.2

RTGI 0.17.0.2 has far-reaching implications across various industries:

Rather than accepting these limitations, Pascal made a bold decision: . The new algorithm, which he claims "significantly outperforms ReSTIR GI" without suffering from its typical drawbacks, became the foundation of the modern iMMERSE RTGI shader. rtgi 0.17.0.2

float roughness = getRoughness(texCoord); float stepSize = lerp(MIN_STEP, MAX_STEP, roughness); RTGI 0

Replace fixed step variable with stepSize . float stepSize = lerp(MIN_STEP

RTGI is a ReShade shader that injects this physically accurate light behavior into games that never originally supported it. It transforms flat, artificial lighting into a dynamic, atmospheric simulation.

Simulates "bounce" lighting, allowing colors from a bright surface to bleed onto nearby objects.