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This feature visibly reduces the screen size of held items like axes and swords, preventing massive tool textures from blocking critical sightlines during a fight.

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The updated entity culling logic is smarter, ensuring that the game doesn't waste resources rendering chests, item frames, or players that are behind walls or out of sight. 2. A Refined, Minimalist UI

The custom Heads-Up Display (HUD) system receives a major facelift in this release. Beta 11 features a drag-and-drop editor that allows players to reposition, resize, and recolor every on-screen element. Key modular additions include:

Beta 11 refactors the internal module system to utilize a singleton lazy-loading pattern rather than eager initialization.